Hi Everyone

Hi Everyone

Hi Everyone,

I have a hypothetical question for everyone. I was thinking about the way DW handles moves and combat in particular. I was thinking the fiction first and last would work well for the storyteller games. Then I got to thinking about how to deal with some of the powers. In particular Vampire the Masquerade and the Celerity power.

For those of you who don’t know the power gives you multiple actions in a single turn.

Since DW doesn’t have traditional turns how would you convert that. Just allow the players to narrate alot of actions? Remove the power complete?

Hi All

Hi All

Hi All,

I apologize if this has come up before, my ability to search on my tablet is limited. I’ve been reading the multiclass rules. They say if you take a move you also get the related moves.

This got me thinking about the fighter/wizard combination. If a fighter takes the cast spell move he gets the book starting spells and one spell per level correct?

Has anyone ever ran this? Did it cause issues or overshadow the wizard in the party?

Thank y’all for your time.