What a wonderful surprise to have Trenton and Deanna knock on my door today to hand deliver my hard copy of Grim…

What a wonderful surprise to have Trenton and Deanna knock on my door today to hand deliver my hard copy of Grim…

What a wonderful surprise to have Trenton and Deanna knock on my door today to hand deliver my hard copy of Grim World! I wish I could have taken more of their time to talk with them but I was right in the middle of a work call and I am sure they had other places to be, too. Maybe I can get a rain check on that and talk or play a game together some other time!

The book looks awesome! And thanks for the custom move on the inside cover! You guys did a great job!

Pretty sure this is D&D, but I think the DM’s daughter’s been playing DungeonWorld…

Pretty sure this is D&D, but I think the DM’s daughter’s been playing DungeonWorld…

Pretty sure this is D&D, but I think the DM’s daughter’s been playing DungeonWorld…

http://community.wizards.com/go/thread/view/75882/27928765/Well,_I_didnt_see_that_coming

I am in the position to run a semi-regular DW Hangout game pretty late on Tuesday nights…I am talking like 10-11pm…

I am in the position to run a semi-regular DW Hangout game pretty late on Tuesday nights…I am talking like 10-11pm…

I am in the position to run a semi-regular DW Hangout game pretty late on Tuesday nights…I am talking like 10-11pm (GMT -7) as a start time and go for about 2-3 hours a session.

Anyone interested in playing?

A bit from +Chris Perkins that works well with DW games, I would think.

A bit from +Chris Perkins that works well with DW games, I would think.

A bit from +Chris Perkins that works well with DW games, I would think.

“I exhibit a low tolerance for player indecision in combat. Combat is supposed to be fluid and fast, and nothing causes the game to grind to a halt faster than an indecisive player who can’t decide what actions his character should take on his turn. I will press the player with questions such as, “What does your character do?” If this doesn’t push the player to swift action, I ask, “Would you like to delay?” (which, if answered in the affirmative, lets me skip forward until the player decides he’s ready to jump back in). Other favorite sayings of mine include, “You can always use an at-will power” or “Do whatever feels right for your character.” Another thing I do is have a monster or NPC verbally taunt or insult the character, which often incites the player to take immediate action against the offending enemy (and also breaks the lull with a touch of roleplaying).”

–Chris Perkins, quoted from the midst of lots of good advice at http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20110901

http://www.wizards.com/DnD/Article.aspx?x=dnd/4dmxp/20110901