I compiled a list of Dungeon World Playbooks that I’m aware of. I’m sure there are others.

I compiled a list of Dungeon World Playbooks that I’m aware of. I’m sure there are others.

Originally shared by Jeremy Friesen

I compiled a list of Dungeon World Playbooks that I’m aware of. I’m sure there are others.

http://takeonrules.com/2013/05/06/dungeon-world-playbooks/

http://takeonrules.com/2013/05/06/dungeon-world-playbooks/

In the campaign I’m running one of the characters has stumbled upon a magic item, that after petitioning his god,…

In the campaign I’m running one of the characters has stumbled upon a magic item, that after petitioning his god,…

In the campaign I’m running one of the characters has stumbled upon a magic item, that after petitioning his god, has fuzed to his flesh. He has used to command a horde of slave like creatures.

Bracers of the Bound

This set of gold bracers and necklace are adorned with finely cut obsidian. It appears as though a small flame is held within the obsidian. Or maybe the life fire of its previous owner.

When you command someone of a lower station, Roll+CHA. 10+, it will heed your command without question and to the best of its ability. 7-9, that and the GM will make you an offer. If you accept, increment a 5 segment countdown. If you decline, for a few moments your mind is preoccupied with visions of fire and thralldom. The GM will tell you more.

5 Segment Countdown: I’m cribbing this from the Planarch Codex and Apocalypse World. The idea being that there is clearly a price that comes with using this, and something is going to go horribly wrong when that timer rolls over to 5.

Also, I like the fictional trigger – as it makes even the simplest interaction with a serving maid a potentially damning experience.

https://docs.google.com/file/d/0B4EjpGS1JW5dXzdCNERjbk5LbjQ/edit?usp=sharing

https://docs.google.com/file/d/0B4EjpGS1JW5dXzdCNERjbk5LbjQ/edit?usp=sharing

https://docs.google.com/file/d/0B4EjpGS1JW5dXzdCNERjbk5LbjQ/edit?usp=sharing

A blank character sheet for Dungeon World.

I finally got off my duff and released the Mountebank playbook for Dungeon World.

I finally got off my duff and released the Mountebank playbook for Dungeon World.

I finally got off my duff and released the Mountebank playbook for Dungeon World.

If you run a game with lots of social interaction, the Mountebank will fit right in.

http://www.rpgnow.com/product/113902/The-Mountebank

http://www.rpgnow.com/product/113902/The-Mountebank

Not everything needs lots of hit points to be a problem.

Not everything needs lots of hit points to be a problem.

Not everything needs lots of hit points to be a problem.

Originally shared by Jeremy Friesen

In our second session, the characters witnessed the slave Littlings turn upon the city. By themselves, not terribly dangerous, but when its 30,000 critters, it gets obnoxious.

Fictionally, most of the moves were about stealing gear, gnawing off things.

The littlings were inspired by the Watchmaker moties of “A Mote in God’s Eye”

http://codex.dungeon-world.com/monster/212003

Ment-Jador Inquisitor

Ment-Jador Inquisitor

Ment-Jador Inquisitor

Devious, Cautious, Group, Intelligent, Psionic, Terrifying

Face tentacles (d6), 6 HP, 1 Armor 

Close, Hand

Special Qualities: Telepathic

Slender tall humanoids with a tentacled cephalopodan head, the Ment-Jador are feared enemies of all living sentient creatures. The Ment-Jador harvest the living by latching on with facial tentancles and extracting their victims brain.

The Ment-Jador Inquisitors are the operatives of a larger cabal of the Ment-Jador, not only responsible for finding slaves and food but for advancing the alien aspirations and mandates of the preserved collective of ancestral minds.

Instinct: To seize power

– Stun everyone nearby with a psychic blast

– Dominate a mind

– Latch onto your face and begin extracting your brain

– Command a mindless servant

Aside: Ment Jador is Catalan for “Mind Eater”

I’ve been kicking around a Mountebank playbook for quite sometime.

I’ve been kicking around a Mountebank playbook for quite sometime.

I’ve been kicking around a Mountebank playbook for quite sometime.

Its not done (hell I haven’t played this thing yet). But I figure maybe just maybe I can get others to play it and tell me what they think. Enjoy!

(As a note, I created a iBooks Author template that I’m using, I prefer the less ink intensive variety, and my fonts are borked enough that InDesign just won’t work)

https://docs.google.com/file/d/0B4EjpGS1JW5dMUZvQXM0bFZSMWc/edit?usp=sharing

For tonight’s session, I created a monster on the fly, not really writing up its move.

For tonight’s session, I created a monster on the fly, not really writing up its move.

For tonight’s session, I created a monster on the fly, not really writing up its move. I’m now trying to retroactively codify the creature. It was the corpulent bone harvester that redirected the PCs teleportation ritual (the backstory) to its lair.

Corpulent Bone Harvester

Magical, Devious, Intelligent, Large, Solitary, Terrifying

16 HP, 1d10+1, Armor 1

Reach

With rolls of skin slowly calcifying into bleached bones, breath that wreaks of death and decay, and teeth perfect for grinding bones to meal, the corpulent bone harvester is an abomination.

Instincts: to collect and devour bones

– Corrode flesh with a breath

– Draw souls to it

– Pin under crushing weight

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing.

While the conversion is inspired by Dungeon World, this is not quite a Dungeon World only thing. But certainly could be interesting.

And Sage LaTorra when can we get a Share with a Community and our own Circle? 😉

Originally shared by Jeremy Friesen

Over the past few weeks I’ve been slowly working through a Dungeon World conversion of Wolfgang Baur’s “Kingdom of Ghouls” from Dungeon #70. I’ve worked on the monsters, though they are tested. Then I started looking at the encounters, and with a flash of inspiration and some ideas cribbed from the Angry DM’s blog, I went ahead and created an adventure framework that could be used to tell the Kingdom of Ghouls adventure.

I have no idea how this works out, but I wanted to get it out there.

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/

http://takeonrules.com/2013/02/05/an-ongoing-thought-experiment-for-an-adventure-conversion/

I’ve been working my way through the required creatures for a “Kingdom of Ghouls” conversion (Dungeon #70, by…

I’ve been working my way through the required creatures for a “Kingdom of Ghouls” conversion (Dungeon #70, by…

I’ve been working my way through the required creatures for a “Kingdom of Ghouls” conversion (Dungeon #70, by Wolfgang Baur), and am addressing something worse than the base ghouls, an intelligent army of ghouls lead by a exarch of death.

Take a look. Please comment if you are interested. I have scrubbed the move “Command over hunger and death.”

I’m thinking “Bestow ravenous hunger” would be one in which “You are ravenously hungry, even your hands look good, what do you do?” And to not eat would most certainly be defying danger.

(Consider this a 1st Draft)

https://docs.google.com/document/d/10oVxv_vE-87BbzpuYdZMHak2QZiTaAmffPcSA0Hdghs/edit