Here’s our Freebooters session from yesterday for anyone who’s interested.

Here’s our Freebooters session from yesterday for anyone who’s interested.

Here’s our Freebooters session from yesterday for anyone who’s interested. Thanks to Andrew Huffaker, Jeremy Strandberg, Jennifer Erixon, and Horst Wurst for deploying their formidable RP skills!

https://www.youtube.com/watch?v=3tVBKO5CHGc

Freebooters over Hangouts

Freebooters over Hangouts

Freebooters over Hangouts

I was slated to run a game of Freebooters at Gauntlet Con but had to cancel. We’ve finally rescheduled to this Wednesday, November 29, 11am-3pm EST, but most of the original players can’t make it, so at this point I’m looking for 2-3 more folks. Let me know if you’re interested!

Look at this amazing thing.

Look at this amazing thing.

Look at this amazing thing. Some interesting systems and great ideas from various PbtA games, polished to a high gloss. 190-page free preview!

Originally shared by Shawn Tomkin

Interested in trying a gritty-ish, PbtA-inspired fantasy RPG that supports GM-less play?

Ironsworn began as a PbtA reskin, but it’s evolved into something I would say is more PbtA-adjacent. I call it “Inspired by and borrowing liberally from the Apocalypse” (IbaBLftA?). It’s built on moves, but leverages ala carte character creation with printable asset cards instead of playbooks. It’s also got it’s own flavor of dice mechanics and some resource tracking mechanisms. Finally, it’s built from the ground up to support solo and co-op GM-less campaigns.

The preview edition is a complete, free game. I’d love to hear what people think.

http://ironswornrpg.com

An incredible resource for quick settlement generation.

An incredible resource for quick settlement generation.

An incredible resource for quick settlement generation.

Originally shared by Allen Varney

Watabou’s Medieval Fantasy City Generator has just added rivers! Under Options > Layout, choose “Continuous” and then “Rivers.” See this blog entry for details:

https://watabou.itch.io/medieval-fantasy-city-generator/devlog/11802/050-rivers-and-basic-house-shapes

https://watabou.itch.io/medieval-fantasy-city-generator

https://watabou.itch.io/medieval-fantasy-city-generator

Played a fun game of Freebooters on the Frontier via Hangouts last night.

Played a fun game of Freebooters on the Frontier via Hangouts last night.

Played a fun game of Freebooters on the Frontier via Hangouts last night. My goal was to try to deliver a solid 4-hour game, but it stretched out to nearly 5. Have to pare down my approach, maybe set a limit at 3 players?

Thanks to +David Perry, +Horst Wurst, +Jeremy Strandberg, and +John Marron for bringing their respective A-games. Any GM who gets one of you at their table should consider themselves lucky (like I do).

https://www.youtube.com/watch?v=-_NTNPKmgck&feature=youtu.be

I’m signed up to run Freebooters 2e for Gauntlet Con, but want to test out my idea for a one-shot first.

I’m signed up to run Freebooters 2e for Gauntlet Con, but want to test out my idea for a one-shot first.

I’m signed up to run Freebooters 2e for Gauntlet Con, but want to test out my idea for a one-shot first.

Anyone interested in helping me do this over a 4-hour Hangouts game? I’m aiming for 3-4 players, and right now I’m looking at Wednesday, August 30, 7pm-11pm EST.

L&B project update:

L&B project update:

L&B project update:

Because of the amount of non-games work I need to get done between now and December (finishing a graphic novel, among other things), I have to put current L&B projects on the back burner until I’m in the clear.

For Freebooters on the Frontier 2e, this means development is on pause. For Stonetop, this means that design and layout are on pause, but Jeremy will continue to develop content and make it available to the playtest community at his discretion.

I’m still listening to feedback and suggestions, so please continue to post any you might have. The good news is that once I meet my deadline, I’ll have at least a 6 month chunk of time to devote to this self-publishing thing.

Thanks for your patience!

Partner and kids were out of town this past weekend, so I threw an all-day game day at my place for my group.

Partner and kids were out of town this past weekend, so I threw an all-day game day at my place for my group.

Partner and kids were out of town this past weekend, so I threw an all-day game day at my place for my group. We decided to give Genlab Alpha a spin, partly to see how PbtA it is, and partly because animal vs. robot overlords action! We had a great time.

When things were winding down, we got to talking about our ongoing Freebooters campaign, and what it might actually be like to explore dark places by torchlight. I had explored some drainage tunnels with a torch when I was 15 or so, but I had no memory of what it was like. So we grabbed a few sticks of firewood, some rags, shoe goo, and lighter fluid, and made some torches!

We explored the back forty and went into the woods a bit. We imagined what it would be like to hear strange noises just out of range of the firelight. It really brought home how scary it would actually be to explore a dungeon this way.

The two things we took away were that the torches need to be carried by the people in the middle of the marching order, with everyone else looking away from the light (to avoid getting blinded); and your torch arm gets really tired really fast. Jokes about warriors with overly-muscled torch-arms ensued.

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city…

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city…

This week in the lab, our crew of 1st and 2nd level freebooters will be plumbing the depths beneath the ruined city of Sjorrin Leid. At first I was planning to do try to generate it node-by-node on the fly, Meazar-style, but after a week’s delay I felt the need to flesh it out a bit. So I drew a nodal map to get a handle on my vague sense of how things fit together underground, generated a bunch of danger and discovery prompts using the PW tables, and wrote them up.

I’m curious about how dungeon crawling can work in the space between mapping every 10’x10′ square and the more cinematic Dungeon World approach. I’m also trying to structure play such that the Venture Forth move in FotF can be used to explore the underworld as easily as overland.

Will report back after we see how it goes!

I’m thinking about including a mess of tables like this in the Overland & Underworld book, to both illustrate the…

I’m thinking about including a mess of tables like this in the Overland & Underworld book, to both illustrate the…

I’m thinking about including a mess of tables like this in the Overland & Underworld book, to both illustrate the way random Discoveries and Dangers can be interpreted and to give you some quick-roll options if rolling a bunch of d12s seems like too much.

There would be a two-page Discovery/Danger spread for each common terrain type (woodland, mountains, etc.) and different type of dungeon (temple, stronghold, tomb, etc.), and all of the monsters (noted in smallcaps) would be detailed in the bestiary part of the Beasts & Booty book.

I guess what I’m wondering is: would people find this kind of thing helpful/useable? Or does it seem like a waste of space?

https://www.dropbox.com/s/zrjjixltassuttt/one-roll%20woodland.pdf?dl=0