A play report from our 15th session of DW.

A play report from our 15th session of DW.

A play report from our 15th session of DW.

Originally shared by Jason Cordova

Some pics from last night’s game of DW. 

This one saw the party taking their brand new ship out for a spin to the Hydra Isle (so named, allegedly, because of the rock formations off the coast that look like hydra heads). After gaining some info at the tiny fishing village of Tenth Head, the party set out across the jungle, to the cove on the other side of the island. 

While traveling across the island, the party encountered a group of lizard folk dragging something on a sled, covered by a tarp. The party determined that whatever was under that tarp, it would be destroyed/ruined if sunlight hit it. 

Most of the session was spent in a cave system near the cove, where the party encountered more lizard men, along with a crocodilian, ankhegs, and ropers (one of which caused our dwarf artificer to take his Last Breath). Ultimately, the party did battle with a hydra (it turns out THAT’S why they call it Hydra Isle). After slaying the beast, they retrieved one of its eggs from its lair (along with a weapon of legend, the Bone Glaive, the handle of which is said to have been crafted from the spines of three ancient, evil kings). 

As they dragged the egg out of the cave and into the sunlight, it broke apart. They surmised that the lizard folk they encountered in the jungle must be breeding hydras, and that it was hydra eggs they were transporting on the covered sled.. They decided to head back to Tenth Head to warn the villagers.

Upon arriving in Tenth Head, they found that everyone in the village had been massacred, including their ship’s captain, Merek Halworth. The session ended with the party looking out to sea, where their ship was anchored, and watching as a pair of hydras tore the ship apart and made a meal of the crew. 

Seriously thinking of stats for a Sharknado, in honor of the new SyFy movie (and my group is in a nautical setting,…

Seriously thinking of stats for a Sharknado, in honor of the new SyFy movie (and my group is in a nautical setting,…

Seriously thinking of stats for a Sharknado, in honor of the new SyFy movie (and my group is in a nautical setting, too).

This is the folder containing compendium classes I have created for my DW game.

This is the folder containing compendium classes I have created for my DW game.

This is the folder containing compendium classes I have created for my DW game. There may be something in there you like. Feel free to use and abuse as you see fit. Nearly all of these sprung from events in our campaign or from my players’ desires for their character. Critiques are welcome (although some of these are already in play for our group). I will keep tweaks and additions updated in the comments.

https://drive.google.com/folderview?id=0ByS4_7KbXro_MXNGNnQ0bmNHcVE&usp=sharing

I’m always interested in moves that flesh out the campaign world.

I’m always interested in moves that flesh out the campaign world.

I’m always interested in moves that flesh out the campaign world. The Storysmith is a compendium class I put together in that spirit. It requires a fair amount of creativity, but in the hands of the right player, I think it could be a lot of fun. 

This is what I came up with after a previous discussion with Trey Palmer Aaron Friesen Ben Wray Krusty Wightbred Tim…

This is what I came up with after a previous discussion with Trey Palmer Aaron Friesen Ben Wray Krusty Wightbred Tim…

This is what I came up with after a previous discussion with Trey Palmer Aaron Friesen Ben Wray Krusty Wightbred Tim Franzke and others. I decided to make the CC focused on a series of meditations learned from the Warriors of Shalad-Har. I would love to get some feedback. And thanks to everyone who helped out. 

One of my players would like for his fighter to become a sort of master tactician or sage warrior.

One of my players would like for his fighter to become a sort of master tactician or sage warrior.

One of my players would like for his fighter to become a sort of master tactician or sage warrior. I’m looking for a compendium class along those lines. Any thoughts?