[EDIT: updated to v1.1.

[EDIT: updated to v1.1.

[EDIT: updated to v1.1. I describe the changes in a post below.] Here’s a compendium class I call the Acrobat. I tried to build it around the idea of flipping acrobatically out of harm’s way. It probably works best for Rangers and Thieves; one of its advanced moves, Acrobatic Attack, is designed to work with Backstab and Called Shot, and doesn’t have an obvious mechanical effect for the other classes [EDIT: or maybe not; see Giovanni’s post below]. But the other moves could be cool for anyone who qualifies.

I began writing some reflections on the moves that I thought I would post here, but they ended up getting so long that I’d have felt like I was cluttering the forum with walls of text if I’d posted them. Instead I’ve included them as notes within the document.

If you’d like to discuss anything I wrote in the comments, great. Alternatively, if you want a version of the file without my voluminous notes, I think most pdf viewers have an option to “print to file.” If you “print” a pdf of just the first page, that will give you the CC by itself.

If you use it in play, I’d love to hear about it.

I’ve been working on a class that tells the future and generally acquires obscure knowledge by mystic means.

I’ve been working on a class that tells the future and generally acquires obscure knowledge by mystic means.

I’ve been working on a class that tells the future and generally acquires obscure knowledge by mystic means. I call it The Seer. If anyone wants to use this playbook in their game, I’d love to hear how it goes. EDIT #2: Upated again, this time to v1.2. I describe the change below. EDIT: File’s been updated. If you still want to see the old one, I think I have Google Drive set so that you can download earlier revisions. See my post below for details.

It was inspired in part by Olli Ketola’s Augur, which you can find here: https://docs.google.com/document/d/1qxllSnBOZV_1i9TwQ1sba_SiyWUqz156bL5FomAmANE/edit  I got started working on this by thinking about some ways that I wished the Augur was different. It ended up being a full-blown overhaul, and I came up with a new name to represent that, but I think you can still see the Augur’s influence. So, thank you, Olli Ketola.

While I’m giving credit where it’s due, I should mention that to format the playbook I used the excellent Word 2008 template that zarathud posted on the Barf Forth Apocalyptica forums. You can find it here: http://apocalypse-world.com/forums/index.php?topic=6529.msg27880#msg27880

I’m new to Google+, so I’m crossing my fingers that both those links work as copy-pasted. Let me know if they don’t for you.

I’m also new to Dungeon World, and have been finding the kind of thinking it encourages me to do about narrative and play really stimulating. One of the neat things about working on this was that it brought some stuff about the system into focus for me, specifically stuff about the ways moves determine not only who gets to say what happens, but also how, when, and what they get to say. I’ll add some posts below trying to explain how my thinking influenced the development of some of the elements of the playbook. If you’re interested in that, or if you think my approach is totally off-base, I’d love to hear about that too.

Thanks for reading!