I’ve finally finished my Brute class and put it up for sale!

I’ve finally finished my Brute class and put it up for sale!

I’ve finally finished my Brute class and put it up for sale! Smash through walls, pick up enemies and use them as weapons (or hurl them off cliffs), all while laughing as puny mortals stick swords into you. Smash! Crush! Eat!

The core move is that sums up the whole class is:

Armed and Dangerous:

When you pick up and swing an enemy around, treat them like a weapon with the reach, awkward and forceful tags.

There’s a preview of the class here, involving moves about throwing enemies, intimidating and distracting crowds, smashing through walls:

https://docs.google.com/file/d/0Bz0lilU7GQ4cSUFabnhZOHFjMnM/edit?usp=sharing

And the full version is available here for $2.49:

http://rpg.drivethrustuff.com/product/118574/The-Brute—A-Dungeon-World-Playbook

Thanks to the SomethingAwful forums for tons of criticism, ideas and playtesting!

Hey! For #wizardweek  I’m going to share a preview of my take on magic users: The Alchemist.

Hey! For #wizardweek  I’m going to share a preview of my take on magic users: The Alchemist.

Hey! For #wizardweek  I’m going to share a preview of my take on magic users: The Alchemist.

I’ve been working on this class on-and-off for a few months now and it’s just-about finished playtesting, almost ready for sale! The class is focused around brewing potions and then using them to do crazy things.

It works via a tag system that lets players describe what effects the potions have. For example, an Alchemist with a freezing potion could use Belch to breathe out an ice-bridge,  Transform to make the alchemist undetectable to a heat-seeking monster or able to freeze creatures on touch, or might hold a far away enemy frozen in place with Voodoo.

The (20+) advanced moves are mainly based around grabbing more tags (e.g. making potions from monster bits gives you one of the monster’s tags) and using potions in increasingly crazy ways. E.g. Voodoo, where you down a potion, choose an enemy, and the effects hit them. And you too, if you’re unlucky! Of course, no Alchemist is complete without the ability to transmute, fooling merchants with gold coins that revert back to copper or turning their enemies into lead statues .