Hoping to make DW the first game I GM after having been a player in a number of other systems.  Starting to get a…

Hoping to make DW the first game I GM after having been a player in a number of other systems.  Starting to get a…

Hoping to make DW the first game I GM after having been a player in a number of other systems.  Starting to get a decent grasp on it all, but found myself unable to answer a question from a friend that seems quite essential:

“How do you account for the difficulty of a move?”

The specific discussion was regarding volley – if it’s always roll+DEX, how do you make it harder to hit a mouse than an elephant?

Can anyone recommend a DW adventure that is suitable for a group (and GM – me – who has never GMed before) who have…

Can anyone recommend a DW adventure that is suitable for a group (and GM – me – who has never GMed before) who have…

Can anyone recommend a DW adventure that is suitable for a group (and GM – me – who has never GMed before) who have never played DW before?  We’ve played a few other systems, mainly Deadlands, and tend to prefer things that are a little more interesting than generic Hack n Slash.

Something relatively simple that can be wrapped up in a few sessions max (or extended into a campaign, but I’ll know more about that when/if necessary) and newbie-GM-friendly would be great.

Something that seems to be different in my copy of the book than what people say is damage from multiple monsters.

Something that seems to be different in my copy of the book than what people say is damage from multiple monsters.

Something that seems to be different in my copy of the book than what people say is damage from multiple monsters… my copy of the book says: “If multiple creatures attack at once roll the highest damage among them and add +1 damage for each monster beyond the first.” (p24)

But I’ve seen a few people saying that you roll them all and use the highest.

Which is it?