I finished formatting and editing (a little!) the Ninja from NinjaDebugger at SA’s forums for a player so, why not,…

I finished formatting and editing (a little!) the Ninja from NinjaDebugger at SA’s forums for a player so, why not,…

I finished formatting and editing (a little!) the Ninja from NinjaDebugger at SA’s forums for a player so, why not, here it is!

I think I got to a nasty point in my DW campaign.

I think I got to a nasty point in my DW campaign.

I think I got to a nasty point in my DW campaign.

As a result of a series of horribly botched roll (one was a 1! rolled two ones and a -1 from stat) the situation degenerated quickly enough that the Big Evil Baddie opened a portal to the Chaos Realm and jumped through it, while the Paladin tripped halfway through it.

All the other characters suddenly dropped everything and started pulling the Paladin, but they managed to “fail” even in this: just a 7, which I deemed would be a nice opportunity to offer an unwelcome truth.

The Paladin emerges from the portal changed. It’s no more the lawful, stern but good fellow they knew. It’s suddenly suspicious of elves and halflings and pretty much every race except humans, sees heresy everywhere. It’s a fanatic!

Everyone was having lots of fun, the Wizard starts thinking about a ritual to cleanse him with the aid of the Cleric….when the Paladin player asks for a talk with me.

We go in the other room and in a very serious tone he tells me: “I don’t want to continue playing this way. This is not my character, I don’t like it.”

I felt awful and I assured him I’d find a way to fix this.

What should I do? The other players seemed to enjoy this weird situation, as a new epic quest to save their fellow companion, but his reaction…

I don’t want to make anyone uncomfortable, we’re here to PLAY A GAME, but I feel dismissing everything would be bad for all the other players.

What should I do?

I’m designing this Compendium Class for my DW campaign.

I’m designing this Compendium Class for my DW campaign.

I’m designing this Compendium Class for my DW campaign.

Context: Crystal is something extraplanar that randomly spawns over the world, like a plague, originating in each place from an Obelisk. Those Obelisks are actually Waypoints that one can enter and use to exit in other places in the world.

What do you think? My first Compendium Class, be nice 😛

How should I balance stats for a new class?

How should I balance stats for a new class?

How should I balance stats for a new class? I’m tinkering with a ninja class and I’m wondering how many moves should I devote to each stat. It seems to me that most classes focus on 1-2 max stats, notably the Wizard with just INT.

My actual writeup of the Ninja is based on WIS/DEX, since Ninjas powers come from their uncanny agility and hard mental training.

Should I broaden the stat usage?