Good god, ghosts are awesome.

Good god, ghosts are awesome.

Good god, ghosts are awesome. One monster, a two hour encounter and one player even says “that was like being in a horror movie, in the good way.”

The narrative aspects of DW move so smoothly between combat and psychological thriller. It never would have worked in, for example, d&d.

Do you have any great scenes with just one monster? Tell me about them.

I don’t get a whole lot of time for prep, so guys, I need some help.

I don’t get a whole lot of time for prep, so guys, I need some help.

I don’t get a whole lot of time for prep, so guys, I need some help.

The Bard was examining an enormous crystal that a necromancer had used to bind an unknown number of ghosts to haunt/guard an old fortress. She wanted to find a way to free them and be certain they would move on to their proper rest.

Snake eyes.

Now she is the anchor, and both she and the ghosts realize that the best way to get to grade A warrior heaven is not by going quietly into the night, but by sticking around with her to more or less right the wrongs against them throughout the world. Mostly in taking revenge against the necromancer and his allies.

The other PCs are concerned that she might go insane as some of the ghosts had been a little psychotic after their time bound to a horrible undead state. They should be substantially, but not completely, right about that.

So I need a Compendium Class for a spirit anchor trying to help these ghosts write the wrongs against them and the woojy powers she may be able to employ with their aid, all while fighting to stay sane.

Write some moves, go! And thanks in advance for all the great ideas I know you’ll have.

Magic items that you actually come up with and use in game are even cooler than the ones you just theorize about.

Magic items that you actually come up with and use in game are even cooler than the ones you just theorize about.

Magic items that you actually come up with and use in game are even cooler than the ones you just theorize about.

Show me yours, I’ll go first.

Athame of Eldritch Channeling : When you deal damage by wielding this weapon (hand, close) you my lose one spell you have prepared that could reasonably target that same enemy. The spell effects that enemy alone even if it would normally effect multiple targets.

This one was actually cooked up by one of my players and made with Ritual. We hammered out the exact mechanics six weeks later.