Today’s move is pretty simple but I think is a lot of fun to roleplay.

Today’s move is pretty simple but I think is a lot of fun to roleplay.

Today’s move is pretty simple but I think is a lot of fun to roleplay.

Blog Post: http://vindexus.net/2016/08/25/can-dish-it-out-but-cant-take-it/

Vin Moves site: http://moves.vindexus.net/move/dish-it-out

GitHub page: https://github.com/Vindexus/VinMoves/blob/master/moves/dish-it-out.md

Can Dish It Out, But Can’t Take It

When you are insulted by this enemy and have a cutting retort, roll+CHA. On a 7-9 they are taken aback and momentarily drop their guard. On a 10+ the same and all allies take +1 forward when acting against this enemy.

http://vindexus.net/2016/08/25/can-dish-it-out-but-cant-take-it

Bit late, but here’s yesterday’s move, a simple Chain Lightning attack.

Bit late, but here’s yesterday’s move, a simple Chain Lightning attack.

Bit late, but here’s yesterday’s move, a simple Chain Lightning attack. Blog post is here: http://vindexus.net/2016/08/24/chain-lightning/

Vin Moves page: http://moves.vindexus.net/move/chain-lightning

GitHub page: https://github.com/Vindexus/VinMoves/blob/master/moves/chain-lightning.md

Chain Lightning

When you are struck by this enemy’s chain lightning attack, its power rampages through you before attempting to jump targets, take their damage and roll+CON. On a 10+ you absorb the entirety of the attack and it does not jump targets. On a 7-9 the lightning uses its remaining power to deal damage to a party member of your choice, but it does not continue to jump. On a 6- the lightning courses from you to another party member of the GM’s choice and triggers this move on them.

http://vindexus.net/2016/08/24/chain-lightning

Today’s move is Marked for Vengeance.

Today’s move is Marked for Vengeance.

Today’s move is Marked for Vengeance. Blog post is here: http://vindexus.net/2016/08/23/marked-for-vengeance/ and it’s here on Vin Moves: http://moves.vindexus.net/move/marked-for-vengeance

Marked for Vengeance

When you *deal the final blow to this foe* it lashes out with its final breath and marks your body. A symbol materializes on you that those it is in league with will be able to detect from miles away. Describe the mark and what form it takes (tattoo, scar, brand, etc) and roll+CON.

– On a 10+ the mark will itch when those that can detect it are within a mile or so of you

– On a 7-9 the mark will cause a minor burning pain when they are almost right on top of you

– On a 6- the mark will pulse with a searing agony when they are within reach of you and you will take -1 forward

This mark can be removed, but it’s a difficult process that is beyond the skill of most healers and magic users.

http://vindexus.net/2016/08/23/marked-for-vengeance/

I’m writing 20 custom moves to use with enemies and bad guys in Dungeon World and releasing 5 a week.

I’m writing 20 custom moves to use with enemies and bad guys in Dungeon World and releasing 5 a week.

I’m writing 20 custom moves to use with enemies and bad guys in Dungeon World and releasing 5 a week. The first five are already out at http://moves.vindexus.net/oldest and you can read my blog posts about them at http://vindexus.net/category/vin-moves/

Today’s move is Spellshifter. Blog post here: http://vindexus.net/2016/08/22/spellshifter/

Spellshifter

This enemy has the ability to morph spells cast in its presence. When this foe attempts to mutate a spell you’ve just cast roll+WIS. On a 10+, your spell has the desired effect, but it looks entirely different, describe how. On a 7-9 choose another spell you have prepared, it will be cast instead and on the same target. If you have no other spells prepared treat a 7-9 as a miss. On a 6- the GM will choose a spell from your class of your level+1 or lower.

http://moves.vindexus.net