Hey Johnstone Metzger, we were playing through our first session of Adventures on Dungeon Planet last night and one…

Hey Johnstone Metzger, we were playing through our first session of Adventures on Dungeon Planet last night and one…

Hey Johnstone Metzger, we were playing through our first session of Adventures on Dungeon Planet last night and one of the players chose the Mutant playbook. We were a bit confused about choosing the “monster moves” and how to use them in play.

I told her to just make up a few things that she liked and how those particular mutations were physically manifested. She chose “chameleon”, “alternate spectrum vision” and some third thing I can’t recall. Did I do this right?

Any advice on how to play a Mutant?

Also, two of my players chose evil alignments, which is always a pain in the ass.

I hear a lot of “I really want to play Dungeon World, but my group will only play Pathfinder/4e/whatever.” I guess…

I hear a lot of “I really want to play Dungeon World, but my group will only play Pathfinder/4e/whatever.” I guess…

I hear a lot of “I really want to play Dungeon World, but my group will only play Pathfinder/4e/whatever.” I guess it’s hard to get folks to try something new, especially when they’re having fun doing what they’re used to doing.

My experience is that playing with people who are totally unfamiliar with the hobby is a great way to create new groups and keep the hobby alive.

Last Sunday, I had the amazing experience of running a 4-hour DW session for three of my friends who had never played a pen-and-paper rpg: Mitch (tattoo artist, comic book and tv geek), Deli (foodie, cosplayer and art student), and Haylee (artist and locksmith). They had an amazing time, took to the game like fish to water, and practically begged me to make it a regular thing.

Also, it’s awesome playing at a table where everyone is both a geek and an artist.

Abstract Monster Cards

Abstract Monster Cards

Abstract Monster Cards

I’m messing around with some index-sized monster reference cards. The idea is that most monsters will fit into one of four categories: easy, average, hard, and epic. Under the heading is a short list of the kind of monster that might fit in that category.

The choices from the monster-creation guide are stripped down and divided among the four types of cards. I’m not worrying about tags, etc., since I can usually do a decent job of that stuff in my head.

There are also tick boxes for HP.

Any suggestions?

I’m going to run a DW one-shot tonight using Hangout with Ara Kooser at 9pm EST. I have room for two more players.

I’m going to run a DW one-shot tonight using Hangout with Ara Kooser at 9pm EST. I have room for two more players.

I’m going to run a DW one-shot tonight using Hangout with Ara Kooser at 9pm EST. I have room for two more players.

Here’s my advice for gamers who are new to Dungeon World:

Here’s my advice for gamers who are new to Dungeon World:

Here’s my advice for gamers who are new to Dungeon World:

Forget that you’re playing a roleplaying game. Just sit around with your friends and tell a story. Describe it just like you would a movie. If you’re the GM, try to make the villains, scenery and minor characters as awesome and weird as possible. If you’re a player, make your character as awesome as you can, and make the other players’ characters awesome, too.

Every now and then, you’ll say something that triggers a move. Moves add elements to the story to make it cooler and more interesting. Sometimes the move will have you roll dice. After making the move, get back to telling the story as soon as possible, and again forget that you’re playing a roleplaying game.