I want to sell Inverse World to my players.

I want to sell Inverse World to my players.

I want to sell Inverse World to my players. However I’m not good at coming up with elevator pitches to do so. Can the community help me here? In particular the setting and not the game mechanics or anything as my players are familiar with Dungeon World.

Posted to the Kickstarter: Jacob Randolph  said on the Dec 28th: “Update with the full PDF will be on the 30th.

Posted to the Kickstarter: Jacob Randolph  said on the Dec 28th: “Update with the full PDF will be on the 30th.

Posted to the Kickstarter: Jacob Randolph  said on the Dec 28th: “Update with the full PDF will be on the 30th. My apologies for all the delays, I am putting together everything I need now.” So we might be seeing the PDF tomorrow.

What are the community’s thoughts on when a fighter choose fists and reach/close for range?

What are the community’s thoughts on when a fighter choose fists and reach/close for range?

What are the community’s thoughts on when a fighter choose fists and reach/close for range? Have any of you personally had a fighter do this? If so how did the player describe how their weapon functioned?

Has anyone played with the Witch playbook in a game of dungeon world?

Has anyone played with the Witch playbook in a game of dungeon world?

Has anyone played with the Witch playbook in a game of dungeon world? Did it mesh well with everyone else? What about the general strength of it compared to the other playbooks in use?

The paladin’s “lay on hands” on a 7-9 you transfer the damage to yourself.

The paladin’s “lay on hands” on a 7-9 you transfer the damage to yourself.

The paladin’s “lay on hands” on a 7-9 you transfer the damage to yourself. So if you roll a three on a d8 for healing you take three damage. But the hospitaller move you add +1d8 of healing to the “lay on hands” move. So if you heal 16 damage on someone do you take 16 damage if it’s transferred to you? Or just one of d8s?