I am seeking ideas from all of you wonderful tavern patrons.

I am seeking ideas from all of you wonderful tavern patrons.

I am seeking ideas from all of you wonderful tavern patrons. One of my players wants to make a character somewhat based off of the Displacers from the “Beyonders: A World Without Heroes” novels.

The gist of the idea is that the character’s body parts can be detached and placed on various things. The body part can still be used as if it were still attached to the body. Whatever happens to the body part (like being stabbed, poisoned, crushed, etc.) can be felt normally.

I like sticking with the core playbooks (and the player was planning on using the Thief), so I’m not really looking for a custom playbook, but if there is a custom playbook I could look at for inspiration, please do let me know.

The main thing I’m looking for from you all are ideas on how to approach this idea mechanically. Should we do a custom race move or stick with a default race move and create a new custom move. What should these moves be?

Any and all ideas or questions are welcome. Thank you in advance.

Looking for some GM advice when it comes to fire.

Looking for some GM advice when it comes to fire.

Looking for some GM advice when it comes to fire. I’ve got some fire themed enemies that I’m making (inspired by Guild Wars destroyers) and I wanted to know how other GMs out there might have used fire themed monsters in their adventures.

The heroes will be in danger of being set on fire, what are some ways I could deal with this using moves?

I don’t have any specific instances of this happening yet so I can’t give an example of play. I’m just looking for inspiration about how to use this monster.

Maybe tell a short story about a time you set a hero on fire?