Can you suggest options for when the Druid uses Elemental Mastery and chooses to pay the Nature’s price?

Can you suggest options for when the Druid uses Elemental Mastery and chooses to pay the Nature’s price?

Can you suggest options for when the Druid uses Elemental Mastery and chooses to pay the Nature’s price?

Page 30 says: “If you have a blank bond left over from character creation you can assign a name to it or write a new…

Page 30 says: “If you have a blank bond left over from character creation you can assign a name to it or write a new…

Page 30 says: “If you have a blank bond left over from character creation you can assign a name to it or write a new bond in its place whenever you like.”

Does this mean that it is not advisable for a character to have more Bonds than the number on the character sheet? (6 for the Bard, 3 for the Wizard, 4 for everyone else)

I’m adapting an adventure with a door knob slathered in contact poison.

I’m adapting an adventure with a door knob slathered in contact poison.

I’m adapting an adventure with a door knob slathered in contact poison. From the context the knob looks fishy (it’s shaped like the head of a raven and it’s in good shape, while the door it belongs too is corroded).

Should I make a custom move? Or if you touch the knob, you simply get poisoned?

If it’s a move: roll+CON, on 10+ nothing happens, 7-9 a debility, 6- a debility and damage? I’m not pleased, but I don’t see how to give a choice that makes sense in the fiction. “You have been poisoned. Do you want it to affect your nervous system or your blood?” doesn’t sound plausible.