Ok, I know I shouldn’t ask for this thing, in a game powered by Apocalypse… however: some weapon has “two handed” tag, and all we know what it stands for. In a lot of systems, it’s a limiting thing, ’cause that weapon is probably more powerful, but it uses the second hand, useful (usally) for a shield.
So, yesterday I was creating a Fighter, and ih the weapon construction I chose tags trying to model an heavy two handed sword (a la Berserk’s Dragonslayer). I obviously figurated it like a two handed weapon, while there isn’t that tag in the standard list.
In the fiction, I picked up an enemy shield, to better defend a mage ally. Now, as a “rule lawyer” I’d tell I can easily wield the shield AND my huge sword, ’cause it hasn’t the 2H tag in the sheet, while as a “true player” I shouldn’t use them both.
Now, why there isn’t that tag? Why to not have a nice mechanic bonus (+2-damage ?) with an attached limitation (one is in the fiction, so I can’t easily grasp things with the other hand, the other could be “cannot use shield”, so I have to give away the chance to get that +1 armor)?
Thanks in advance.