Hi all, I have an odd query.

Hi all, I have an odd query.

Hi all, I have an odd query. I’m getting married in a couple weeks and I’d love to play Dungeon World as part of my bachelor party.  4 of the groomsmen there are regular players in my home game for years, so it that made it easy enough to transition. One of them volunteered to GM so I could just kick back and play that night.

We had two newbies who would be joining us, but I figured five players would be fine since three are pretty experienced.

Then two more buddies got drafted into the party. Now we have seven players, four of them first-timers and one GM, who though quite creative and an awesome player, has only run other rpgs.

Is this too much to tackle? Should I just let the ship sink with this many on-board? I read a bit on the post about running big groups, but is this too big a burden for so many first-timers and our newbie GM? I’m at a bit of a loss here, as I’d love to have us play somehow, but I’d rather do something else than try to hold together something that won’t work…

I’ve got a player that wants to play Han Solo, but in a fantasy setting.

I’ve got a player that wants to play Han Solo, but in a fantasy setting.

I’ve got a player that wants to play Han Solo, but in a fantasy setting. I’ll ask him more about what he means when we meet up, but I’d like to have a handful of playbooks for him to look over by then. Any suggestions outside the base book classes?

I have a couple players very interested in the Inverse World playbooks.

I have a couple players very interested in the Inverse World playbooks.

I have a couple players very interested in the Inverse World playbooks. Does anyone know if those are available for purchase beyond the preview anywhere? I’d be glad to snatch it up, but I came on board well after the kickstarter was over. #dungeonworld #inverseworld  

Hey #DungeonWorld fans, can you help me fine tune a move I’ve been pondering for our next game?

Hey #DungeonWorld fans, can you help me fine tune a move I’ve been pondering for our next game?

Hey #DungeonWorld fans, can you help me fine tune a move I’ve been pondering for our next game?

 

When you agree to trade a memory for an item from the fey peddler, remove 1XP and roll+INT. *On a 10+, you feel like you might have been better off without it anyway. *On a 7-9, you can’t think straight for a bit. Take  minus 1 to your next action. *On a 6 or less, you needed that thought or maybe he dug too deep. Things get dark quickly…