I will be taking over as GM in my group. This will be the first time I’ve run a DW campaign.

I will be taking over as GM in my group. This will be the first time I’ve run a DW campaign.

I will be taking over as GM in my group. This will be the first time I’ve run a DW campaign.

To start I’m opening on a setting similar to the Red Wedding in Game of Thrones. They are guests at a wedding for 2 beneficial figures until the host strikes and aims to kill everyone, prompting the party to escape.

The problem I’m having so far is finding a good map for it to take place at. Has anyone got any good maps of castle keeps or courtyards or forts, etc, that I can use to begin?

6 thoughts on “I will be taking over as GM in my group. This will be the first time I’ve run a DW campaign.”

  1. Definitely leave things empty and play to find out what’s there, though, that’s so important in DW. I’m doing a lost temple almost room by room right now, and focusing on places that they’re actually going into and exploring makes it so much more interesting to dream up what’s being left behind.

  2. I would argue against making the map. Ask your players questions to set the scene. Here’s some playbook neutral questions you could start with.

    Why were you invited to the wedding?

    Who at this wedding do you hate/mistrust?

    What fortifications do you notice as you enter the fortress for the wedding?

    What secret reason other than the wedding brings you here?

    Now you’ve got backstory and started building out the world.

    Then describe the location. Banquet hall, large long wooden tables, etc. whatever you want it to be and then ask each of your players to add something to the description. You could even ask them a specific question like fighter “every time you enter a room you clock it for points of exit what is the closest for you and what is the most defensible spot” cleric what symbols of your god are at this wedding?” Thief “what here do you want to steal?”

  3. People prep in different ways. Personally, I like to make some visual representation of spatial relations, like a flowchart, and often I make little sketches of cool places. This helps you prep cool scenes, but also enables me to better improvise because I have a handle on the room.

    I would never draw a finished map of a castle like Dyson’s, because I get to attached to edit it on the fly. But having one to reference is golden, because it helps you understand how a castle functions.

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