So I’ve been thinking a bit about custom moves for some good, light PvP scenarios.

So I’ve been thinking a bit about custom moves for some good, light PvP scenarios.

So I’ve been thinking a bit about custom moves for some good, light PvP scenarios. This came up because two PCs got into an argument that it was clear neither was going to budge on; they did a great job of roleplaying it out but it was clear they were at an impasse so I decided to incentivize making things come to some sort of a dramatic conclusion. With that in mind, I came up with a custom move on the spot based on some of the mechanics in Apocalypse World and Monster of the Week, and today I wrote it up and revised it a little bit. I’d love for your feedback, particularly on whether a.) you even think PvP mechanics should be a thing, and b.) whether the incentives being offered are sufficient and make sense. So far we haven’t had any fist fights break out so I’m hoping this is all we really need, but any ideas for handling PvP stuff that gets physical would also be of interest to me. How do y’all handle this stuff if and when it comes up in your games?

The mechanics for negotiating (or manipulating, I suppose) NPCs haven’t changed so I’m only including the new PC rules:

Negotiate or Manipulate

When you want something from someone that they don’t want to give up, make your case and roll…

…+STR to intimidate them

… +CHA to convince or charm them

For PCs: on a 10+, both; on a 7-9, choose 1:

– If they do it, they mark XP and take +1 forward

– If they refuse, they suffer 1 point of ability score damage to an ability of your choosing, as long as it makes sense

On a 6-, mark the ability used, and they decide how badly you offended them and choose 1:

– If they refuse to do it, they mark XP

– They’ll do it, but they’re going to hold it against you; erase any bonds you have with the PC

4 thoughts on “So I’ve been thinking a bit about custom moves for some good, light PvP scenarios.”

  1. I’m most unsure of the “refuse” condition for a hit; AW has one and I like the idea, increased leverage over the other player, basically–there’s a carrot and a stick–but I’m not sure if that’s a good stick or not.

  2. Well if I understand correctly, you’ll have to decide who rolls. If two PCs get in a heated argument and they both have a high strength and charisma, whoever gets to roll has a high chance of success, regardless of the stats of the other PC

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