I’ve finished reading World Wide Wrestling a few days ago. It’s a good and interesting AWE game, but one thing that I really think I’ll “steal” is changing the approach to Bonds.
You see, instead just filling blanks, the Bonds there are formed by asking the other players. So, consider the Fighter Bonds:
____ owes me their life, whether they admit it or not.
I have sworn to protect _____.
I worry about the ability of ____ to survive the dungeon.
____ is soft, but I will make them hard like me.
Let’s turn this into questions:
Who owes me their life? There’s no need to admit it.
Who am I sworn to protect?
Who caused me to worry about their ability to survive a dungeon?
Who is soft to the point I decided to make them hard like me?
Changing the way the Bonds are created helps, IMHO, to make them care about it more. It’s not the Fighter player that decided that, but another player “accepted” that Bond as part of their story together. It was a voluntary choice.
What do you think?