Hey Folks!

Hey Folks!

Hey Folks!

I need ideas for a character class I’m designing for my groups next campaign. I’m going to be running a campaign that’s about an unlikely character rising from being a nobody to being a king/hero and I wan’t the character class to reflect the growth to being a hero. Think Frodo, Bilbo, Kvothe etc…

We have 5 players (plus me), and the rest of the players are going to be the new kings “guard”/”advisors” with regular DW classes and their job is to keep the king alive and give him their perspectives in decision making. So I’d like the king-class to be a fairly weak character in combat but one who’s moves involve getting in to and out of interesting situations, inspiring courage in others etc… a kind of mixture between a charismatic leader and a always-in-trouble-goofball

Any ideas for moves etc?

6 thoughts on “Hey Folks!”

  1. Jeremy Strandberg I love Stonetop generally, but reading The Would-Be Hero again as a response to this post gives the playbook much more weight. Such a rich concept, captured really well!

  2. Pyry Suomala not totally, but mostly.

    The stats and moves are fully compatible. The Backgrounds replace Race choices, and the Drives replace Alignment.

    The Driven background mentions a special Stonetop move, Burning Bright, but the effect is right there in the description. Shouldn’t need much.

    The themes in the Destined background are a little Stonetop specific, with references to Makers and the Things Below, but that shouldn’t be a show stopper.

    The starting gear list uses items and tags from the Stonetop gear list, which I wouldn’t recommend using unexamined. But if you take the concepts and replace them with DW tags & weights, you should be fine.

    The Origin & Names obviously won’t make sense (at least the origins themselves won’t). Likewise, the Introductions process doesn’t mesh with DW core.

    Stonetop doesn’t use Bonds, so you’d have to come up with those. I bet that the last set of questions under Introductions would work just fine as replacement Bonds, though.

  3. Oh, hey! In case it’s not obvious: don’t let anyone else take Potential for Greatness as a multiclass move. That’d be bad.(I think the other moves should be fine.)

    Let me know if you end up using it, and how it works out for you!

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