Not sure who I stole this from, but it dawn to me that the move isn’t only useful when a player comes back after missing a session, but it’s also very good for when the group gets separated and you’re not interested in the minutia plus you don’t want to set one group aside while you resolve the player, then get back, etc.
When you reunite with the group after being separated for an extended time, say what happened and roll …
■ … +STR if you fought a monster or escaped imprisonment.
■ … +DEX if you did something secret, stole something, or evaded something.
■ … +CON if you trained under a mentor or acquired help or resources.
■ … +INT if you learned ancient knowledge or invented something.
■ … +WIS if you discovered a secret or had a divine
■ … +CHA if you made an ally, learned about a culture, or purchased something of interest or value.
On a 10+, you had a prosperous leave; take +1 Forward and mark XP.
On a 7-9, you attracted trouble or your actions had unintended consequences, the GM will say what.