I’d be interested in knowing how you handle traps and their detection. This was something that always bothered me no matter the system since asking a player to roll for detecting traps is pretty much saying that there is a trap. As far as DW goes do you let non-thieves detect traps? Another concern is the monotonous task of checking every nook and cranny for traps, this can really slow a game down.
My way of dealing with it is assuming the thief is always on lookout for a trap and when one is present I just tell them to roll trap expert. I realize this ignores the trigger of having the thief constantly state they are carefully examining but I feel it keep the game flowing. For all the non thieves they need to trigger discern realities in order to have a chance of finding a trap. I feel this helps enforce the thief as someone you want in a party even if your purse ends up a little lighter.
How do you all handle traps? Any cool game moments involving a trap?