On handling the narration of combat. I’m curious on how this goes in others games as far as who narrates the interpretation of the roles during combat. I always tell my players that I’ll narrate what happens but if they prefer to than just step up and do it. About 95% of the time it’s left up to me but honestly I wish they would take more swings at it. I have one player that often has really imaginative outcomes that keep me on my toes and often opens up whole new avenues of were the combat can flow. On the other end of the spectrum I have a player that still says “I use hack and slash”. The majority just say something along the lines of “I swing my sword at the goblin”.
Part of me feels that maybe some players are intimidated by the amount of control they have over the game. It could also be the level of creativity or to quickly improve things varies between people. I feel getting vivid and interesting descriptions really brings the game to life. For example I was playing at a convention game and the gamemaster always used 7-9 in combat as a straight exchange of damage. While she was a competent GM her technique towards combat made it feel rote and lifeless.
So what are your feelings and processes to the above? I want to stress there is no right or wrong I was stating my preference only. I’m curious about other’s preferrences.