Hi everyone!

Hi everyone!

Hi everyone! I’m putting down something about a new Thief playbook since it was asked-on the italian DW community- about a more fictional version of this class which I’ve personally always loved.

I think there’s yet a lot to do, but I want to share with you one of the starting moves and maybe discuss about it.

Some take-home messages before posting the move:

. the class “plays” a lot with points: Stealth, Notoriety, Resources will have multiple effects on fiction based on how they’ll be spent

. on the italian community I left the drive link for taking a look whenever you want. Problem is it’s all written in italian so this can be quite an issue :/ however, this is the link https://docs.google.com/document/d/1uQramWnYDv8hYBxs2-c113xblOVSFZiX8qwDJfV6oTo/edit?usp=sharing

. As for what I said before, when the class will be over, I’m gonna upload on Drivethru in PWYW so, if someone of you is available to make a revision for english issues and mistakes, she’s gonna be on the credits πŸ™‚

Here’s the move (sorry for grammar!)


When you sneakily approach a target unaware of your intentions, declare a goal (eg, pickpocket, stun him, poison his mug, eavesdrop, …). Each action is allowed but the GM will assign you one or more of the following conditions:

. you will have to create a diversion

. it will be easily traceable to you (increase your Notoriety)

. you will need ___ /the help of ____

. you will have to settle for a minor result

. will require special care (spend 1 stealth or Defy Danger instead)

. you need some time

[Then, roll+DES: With 10+, tell how you reach your goal. With a 7-9, face an unexpected consequence: take -1 next.]

Let’s talk abot this.

As you can imagine, I was inspired by one of my favourite DW move, this is, Ritual from the Wizard. In the original version, the options you can read were different; instead, there was what now it’s written in the [….]. The fact is I was afraid of a too powerful move but I also thought that even the Ritual move has a basic condition (A place of power/ in this case you must approach sneakily and the target be unaware of what you want to do) plus some conditions in addictions without the need to roll for another unexpected consequences. So I changed the options and put that roll dice in [_____] for thinking whether I should keep or not.

What do you think?


As from the chat with Robert Doe in the comments, I wrote an early english version for you to keep an eye on the upcoming moves and let me know your thoughts πŸ™‚ Of course any Language review or grammar mistake noticing will be appreciated as well πŸ˜€

At the moment, I’ve just translated the starting moves. Time after time, I’ll go with the Others πŸ™‚


5 thoughts on “Hi everyone!”

  1. I too love the Ritual move. Its also one of my favorites! However, im not entirely sure that this is the best way to have stealth and deception be implemented. By all means, every action could without a doubt be done as a ritual move and it could be an entirely ‘dice-less’ game (yes i see you’ve ALSO included a roll), but deception can be handled so easily with a simple Defy Danger that i can’t see this being all that necessary.

    Now, if the move was more narrowed in and provided a select few consequences that the player can navigate to better play the role of the character (disarm traps for example) then it may just work.

    Im sorry i don’t have any examples at the moment.

    Good luck in your endeavours! And happy, early, new year

  2. Robert Doe First of all, thanks for the reply and I wish you all the best for the upcoming year, too!

    I quite understand what you said and maybe with some other example from the draft I can show you my side πŸ™‚

    From the basic thief, what I dislike most, together with the too “mechanic” bonus, was that she was forced in the classic and unique role in the party of disarming traps and attacking from behind (with, as I said, just bonus like +1d4 or -1armor) and I thought it’s a loss of potential narration! A thief is more than just disarming traps! You’re right, defy danger could handle almost every situation but we’re not talking about someone doing something stealth but about The One who does something stealth 😁 she deserves a spotlight in all those things made with stealth which, for other characters, are less important πŸ™‚ of course writing a move for each thing a thief can do is useless so except for the unique ones (eg. I write another version of tools of trade for disarming traps and unlocking stuff), I thought about this move to cover with narration the stealth side of a scene πŸ™‚

  3. Entirely true. The possibilities are more open with this form of move, i can’t argue that. Its hard for me to really argue not using it, because like i said, i do like the ritual move.

    I did a terrible google translation of the playbook and got a rough translation of the stealth mechanic. I find it very useful! Its hard to advice on the move as alot of the translated words didn’t make sense (pull = roll), but from what i gathered it looks interesting

  4. Robert Doe Mmm I see, better trying to translate at least the starting moves, so we can understand each other! I’ll let you know when I’ve done, if you’re interested πŸ™‚

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