I’m still dissatisfied with Undertake a Perilous Journey. For whatever reason, none of the modifications to the move I’ve read or created seems to click for me.
Then it came to me today. Why not just ask for plain Defy Danger?
I know, right? How innovative! If I’m dumb enough not to have thought about it before, I guess its worth mentioning XD.
Here’s the modified move:
Undertake a Perilous Journey
When you travel through dangerous lands, indicate the course you’d like to take. The GM will determine how many days the party travels before reaching the next point of interest, describe the scene and tell you to mark a number of rations. Then, each character describes what he does to help the party reach its destination and avoid dangers along the way and roll Defy Danger.
Point of interest here is a catchall term for any Danger, Discovery, Dungeon or Steading that the party will stumble upon, whether it’s randomly rolled through Perilous Wilds or a prepared encounter. It can also be a simple event such as “After X days, you only have 1 day of ration each and decide to make Camp” which would certainly lead the characters to Forage or otherwise do something about it (eat their horse… they’ll definitely eat their horses).