Sparking a rebellion
Just had a very interesting session. The players have picked up a follower – the outlaw princess of the Kingdom, intent on reclaiming the throne and take her revenge on the evil advisor who has the king in his thrall.
Sparked by this, and the general shitty conditions of the common people in the border town they’re currently in, the characters want to start a full out rebellion.
Any ideas how we can facilitate this in play? A custom move? Some sort of countdown clock to represent the population’s willingness to rebell? Two opposing clocks perhaps – one for the rebellion and one for the ruling powers to squash the will to fight?