Inspired by Terry Pratchett’s witch stories and the Witch playbook by Melissa Fisher and David Guyll

Inspired by Terry Pratchett’s witch stories and the Witch playbook by Melissa Fisher and David Guyll

Inspired by Terry Pratchett’s witch stories and the Witch playbook by Melissa Fisher and David Guyll

Witch Advancements:

All They See Is The Hat

When you come to a new town wearing your black pointy hat roll + CHA

*On a 10+ There’s someone here who has been helped by a witch in the past and will show you hospitality.

*On a 7-9 You get hospitality but the villagers are in need and they will come to you with their problems: Cursed wells, lost valuables, sick sheep, broken hearts, and so on. The GM will tell you what they expect.

*On a Miss they know what a witch is. Witches cackle and build houses of gingerbread. They’ve seen your kind before, or maybe just heard about you in stories. But anyway, they know just what to do with you…

Second Senses

When you discern realities add these options to the list

What important detail have others overlooked?

What magic is at work here?

7 thoughts on “Inspired by Terry Pratchett’s witch stories and the Witch playbook by Melissa Fisher and David Guyll”

  1. Taking this to a full playbook, it needs alignments.

    Fairy Goodmother. When you make someone’s story come out right, mark XP.

    Headology. When you refrain from using magic, mark XP.

    etc. etc.

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