Does anyone have any notes on adapting the perilous wilds generators for seafaring adventures?

Does anyone have any notes on adapting the perilous wilds generators for seafaring adventures?

Does anyone have any notes on adapting the perilous wilds generators for seafaring adventures? I am likely to be doing a sea exploration game soon and I’d love to cut down on the workload.

Thanks!

3 thoughts on “Does anyone have any notes on adapting the perilous wilds generators for seafaring adventures?”

  1. Sorta?

    Specifically, the Wayfind move is meant to replace Navigate/Scout Ahead/Manage Provisions, and Setting Sail procedure is basically a conversion of the See What the Find move.

    But I haven’t touched the actual Danger/Discovery/NPC tables from the Ask the Fates chapter. I remember looking at them, though, and thinking that they’d mostly work fine as-is, as long as you kept the context of “we’re at sea.”

    docs.google.com – Campaign Starter: Sailing the Sapphire Isles

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