From my experimentation with the Eberron setting:

From my experimentation with the Eberron setting:

From my experimentation with the Eberron setting:

Forgewraith Solitary or Group

Fiery Gaze b[2d8] + 1 damage, ignores armor

11 HP, 0 Armor

Special Qualities: Incorporeal Undead, Flaming

Forgewraiths are the angry spirits of those consigned to death in the Lavapit Forges. The wraiths hate the living and seek to destroy them in any way possible, but take particular delight in watching their victims burned alive.

Instinct: To roast the living

Vomit Lava

Induce fever with a touch

Fever Touch: Inflicts the Shaky debility, plus Forgewraith regains 1d4 health

I personally really like the “Vomit Lava” move. It can quickly change the terrain and make movement a real hazard. Also, my thoughts behind the fever touch move inflicting Shaky stem from a time when I had a high fever and my knees were shaking so bad I couldn’t stand for more than a few seconds (and it’s kind of heat related LOL). All thoughts, comments and criticisms are welcome!

9 thoughts on “From my experimentation with the Eberron setting:”

  1. Oh dang, I like that! That could easily find a place in the Lavapit Forges (which isn’t a named part of Eberron, but rather an extrapolation of a couple of different concepts)!

  2. Asbjørn H Flø, a simplification and modified for sure, but here’s my DW take on Forge Spurned:

    Forge Spurned Group

    Adamantine Hammer (d8 damage + 2) close

    9 HP, 2 Armor

    Special Qualities: Undead, Red hot, rise again with the moon

    The Forge Spurned were dwarves whose souls were found wanting by the gods. Now they’re forced to toil in the Lavapit Forges in eternal undeath. Wrapped in red hot chains and stinking of molten steel, burned hair and charred flesh, the Forge Spurned follow their master’s commands with ferocity and exactitude! Unless their chain is broken, a Forge Spurned will rise again every night.

    Instinct: To do their master’s will

    Breathe smoke and cinder

    Wrap in scalding chain

  3. That was quick! I like it. Maybe add the move “drag someone away”?

    It also has the rather nasty ability to bind you soul in it’s chain. I guess it depends on how hard you want to play it – but I was thinking of a custom move like “when you’re at the forge spurned’s mercy and fail to break free before he finishes the new link in the chain, roll last breath. On a fail, the forge spurned has bound your soul in it’s chain. You cannot be resurrected until the chain is broken.

    Or perhaps a move that incorporates your attempt to break out, (say how you do it and roll +stat) with 10+ = you’re free, but the forge spurned is on your heels, 7-9 = your free, but the forge spurned has his hooks in your soul and will always find you, and then 6- = roll last breath or perhaps straight to the fail result above, depending on how hard you play?

  4. Definitely “Drag someone away”. I think that custom move is awesome but might change the wording a bit (I’ll mull it over before I post). I think Death may be upset that he doesn’t get your soul, and there could be some great RP while you’re trapped in the chain, trying to escape. The move could replace Last Breath, instead of having Last Breath be a part of the move… IDK, I’ll think about it on the drive home!

  5. Yeah, there’s room for improvement there! I think it’s a good idea to replace last breath, but it is also a convenient shorthand for how deadly this is.

    Of course Death will be miffed being cheated out of a soul!

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