See What They Find
I’ve been using the random dungeon generation to great effect in my campaign. However, one thing stumps me: unthemed areas. When such an area is discovered, do you simply give it a bland description? Or maybe do you treat it the same as the theme currently in effect, using an outcome of themed area to switch themes? But then, how to tick down the clock?
Curious how this has played out and how Jason Lutes intended.