Would love to get some comments / discussion, suggestions on this very early doc!

Would love to get some comments / discussion, suggestions on this very early doc!

Would love to get some comments / discussion, suggestions on this very early doc!

“This is based on Jason Cordova’s 7-3-1 system. The “1” refers to the practice of “as the GM, give every NPC at least 1 trait that you can express at the table.”

This doc is an attempt to put together a useful list of GM “tic” suggestions to bring life to NPCs! My current plan is to categorize it by NPC disposition, and I am very open to suggestions.

5 thoughts on “Would love to get some comments / discussion, suggestions on this very early doc!”

  1. I think Jason responded once and I recorded what he wrote

    “In a little extra detail…

    Prep 7 encounters which can be air-dropped anywhere you might need something. (NPCs, places, etc.). Give each a motivation. This is an amalgam of advice from Dogs in the Vineyard and Monster of the Week.

    Always describe 3 things the characters can sense (what things look like, how they smell, sounds in the environment, etc.). That’s an active thing you should do during a scene change or when some new character is onscreen. You can also build some of that into your 7 encounters above. This is advice cribbed from Jared Sorensen’s Rule of Three.

    Always do 1 thing to physically embody an NPC. A voice, an accent, a body posture, a nervous tic, etc. Just one thing is all you need; the players will fill-in the gaps in their minds. That came from an old episode of the Jank Cast. “

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