Soliciting advice for running DW for Free RPG Day…
I’ve tried this “mad libs” method: http://www.rpgalchemy.com/dungeon-world-adventure-builder/ but the group has since (possibly) fizzled out before even reaching the BBEG. Another game I’m trying it in is for a solo PC, and just started, so I don’t have much real experience with it.
I’m trying to decide between trying the “mad libs” method, putting some of my Plundergrounds issues to work (thanks Ray Otus ) and something else. I think “Ape City” would make a great one-shot, but “Kazarak” is just so much material, it might be valuable in case the players get really into it, and we’re not ready to pack up and call it a day… and “Hordes” has that classic dragon trope, some of the Pathfinder/D&D types may appreciate.
Also, advice for beating “creative block” would be appreciated. In another game I’ve run, it’s painfully obvious that my players are bored, “OK, how do we get this show on the road?” (said while playing another game on their phone), and frustrated (in post-game talk), “Maybe you’re making the world a bit TOO dangerous? It seems like every time we try to do something, we get our clocks cleaned and run away with our tails tucked…” (admittedly, they were trying to defeat the orcish horde as 1st/2nd level characters, and defend a town ruled by a corrupt government.)