Back with my ‘Time Mage’ idea, looking for feedback. Thanks to class warfare and other hacks online and my own ideas as well the feedback I got last time I posted here, I’ve come up with this so far. Also note that in the world I’m setting up for some friends this class would be a noble.
1. On Borrowed Time
⦁ You have visited The Black Gate. You’ve returned, the reason(s) known only to you. You did not however come back empty handed. In your possession is what appears to be a simple pocket watch…you know it is much more than that. When you have some uninterrupted time and a safe place to examine your pocket watch, roll + INT. On a 10+ you hold 3 Moments In Time. On a 7-9 you hold 2 Moments and on a 6- you hold 1 moment. You may spend moments on the following, but remember nothing is free.
1. Move to a nearby location instantly.
2. Confuse a nearby foe by rewinding them a moment in time.
3. Reveal a danger lurking in the near future.
4. Complete mundane tasks rather briskly.
⦁ During battle, as you watch the action unfold and focus on the precise ticking of the pocket watch, roll+INT. On a 10+ you see the perfect shot and take it, +1d4 damage. On a 7-9, as a 10+ but something goes wrong. Choose one.
1. You draw unwelcome attention or put yourself in a spot.
2. You feel your connection to the pocket watch slipping, take -1 forward on INT rolls.
3. The pocket watch demands payment, take 1d4 damage.
3. Visions Through Time
⦁ If you study the pocket watch and lose yourself as you gaze in to its precise mechanisms. The GM will reveal the details of a grim portent to you-a bleak event that will come to pass without your intervention. They’ll tell you something useful about how you can interfere with the grim portent’s dark outcomes.
4. Old Blood
⦁ You are a member of a well respected noble family with a long lineage. Take +1 in any dealings with other nobles, government or military officials.
5. From the Black Gate Returned
⦁ You Bear a mark of your time in the realm of the dead. Choose a part of your body that takes on the visble aspects of death while remaining fully functional:
Arm: Any weapon you grasp flows into the other world. It gains +2 piercing against living creatures.
Eye: When you touch a corpse you see what it saw in its last moments.
Legs: Your passing leaves no mark or scent as a living person would.
Ear: You hear the whispers of the dead.
or Come up with your own ___.
Any feedback welcomed. Thanks.