This is a draft of my current project: a “GM’s playbook”. It will be part of my quick-start pack for DW. The objective is to compile useful references on GMing (agenda, principles, moves) along with practical advice for building a first session collaboratively, including populating a dungeon with challenges.
I still have a bit of empty space to fill, and I’m cool on the layout as it stands right now. Any feedback on this would be greatly appreciated. What would you find helpful to have on hand in a first session with new players?