It’s been 8 sessions, but I think it’s time for my group to quit Dungeon World. The reason is quite simple: not everyone is having fun. I think I’ve complained about this time and time again: there is one D&D player in my group (out of 3 players who played D&D before) who not only refuses to learn the rules properly, but actively challenges them to the point of completely disrupting the game session today.
Me: “Hey, trust me. I’ve done a lot of research into this game. You didn’t even take the time to read the rules, at all. I asked you so many times.”
Him: “Then show me, where does it say that you can make me forget a spell on a 6-. You fail on a 6-. There’s nothing written on the move. Nothing happens.”
And then the argument goes on and on and on.
Ultimately, he thinks DW is stupid and assumes so without reading the book or giving the game a fair chance. He wants to play D&D, and only begrudgingly goes along with DW only because everyone else wants to play DW.
I tried really, really hard to be a good GM for my group. Made a lot of PDFs as quick prompts for myself. We had some really good sessions, but when this sort of thing happens repeatedly, it’s not fun anymore.
In the end, I have to follow the golden rule of tabletop gaming. There’s no point unless everyone at the table is having fun.
So we’re just going to just play Munchkins.
As for me, I’m going to have to satisfy my RPG thirst with single-player. Tides of Numenera is fun so far.
Also, is there a digital table I can join?