When you write up a new monster, roll+INT. If you fail, write a move that’s just a basic attack. (Ha ha.) My point is DON’T make monster moves that are just like “rake them with claws.” That’s in the attack stats (e.g. Claw d6 damage, hand, 1 piercing). If it’s an attack, then make it fundamentally different than “do x damage.”
Moves like “rip off a limb” are an attack, but they specifically give you the option of taking away someone’s leg or right arm, which has a huge effect on the fiction. “Punch them senseless” is permission to deliver a TKO and would maybe be something a golem would have, for instance. Maneuvering moves like “knock them down” or “tangle them up with vines” are good too.
I’m writing this because I’ve seen far too many monster moves that I have no idea what to do with in the fiction. They just echo the weapon stats and are a missed opportunity for coolness.
Also, remember that some of the best moves aren’t combat moves at all. Every great arch-villain needs the “slip away with a taunt” move!