Custom move for rallying the troops
I’m a fairly new GM, both to DW and RPGs in general. I’ll be having my third DW session soon, and was wondering if I could get some input on a custom move (if you’re Jonathan or David, stop reading this now!)
At some point, I expect my PCs to try to rally a group of soldiers to fight a big baddy. Thing is, the baddy will have announced that he’s sent his own minions to the place where the soldiers’ families are staying. Knowing my players, I think they’ll try to argue that the soldiers should stick around and help kill the big baddie because then his minions will also die (he’s magic that way), thus saving their families. But that’s a risk, since they don’t know for sure the minions will croak along with their master. Here’s the move I came up with:
When you rally the troops in the face of threat and terror, roll+CHA. On a 10+, the soldiers’ wills are steeled. On a 7-9, you must promise them that their families won’t be harmed. If your promise isn’t kept, the soldiers will hate you permanently. On a 6-, most of them flee.
The idea for this is that, if the PCs get a partial success, they have to reassure their allies that everything will be OK — not knowing that it will be. And if they gamble wrong, there will be permanent consequences, and the quest won’t turn out as well as they’d hoped.
What do you guys think?