When you spend some time investigating a Grub ambush site, roll+WIS.
10+ You collect Grub Salve equal to 2 doses of healing potion.
7-9 choose 1:
*You collect Grub Salve equal to 1 dose of healing potion, but put yourself in a bad spot to do so.
*The Grub Salve is dried and powdery. You collect enough to make 1 dose of healing potion, but it requires an expert to do so.
6- There is no Grub Salve plus whatever the GM says.
15 HP, 10 Armor
Grind (b2d12) + 5
Special Quality: Blind, Burrowing
Huge grubs wander the world blindly. They’re very difficult to kill because they have a regenerative property and they burrow into the ground to escape. Injuries heal nearly instantly thanks to a substance the grub secretes. The secretion is called Grub Salve to those who collect it, and has well documented healing properties. The only places to get Grub Salve are during a Grub ambush, or at the site of an ambush where some residual secretions can be found. INSTINCT: To Wander
*Burrow to escape
*Roll over grind
I’ve used these guys a few times. They’re unaligned and only attack in defense before burrow into the ground to escape.