With 2e’s additional content around settlements, I’ve been wondering what’s missing for anyone wanting to play in the True Frontier. To that end, here’s a move to make a mini-settlement where the party can make Downtime moves.
When you spend a week building up a small outpost on the frontier, you must first Scout the area, dealing with any threats. Then, roll+nothing, +1 if you pick the +1 forward from Scout, and choosing 1 more option if you find beneficial terrain. On a 10+, choose 3, On a 7-9, choose 2, On a 6-, Don’t mark XP and choose 1.
– Circle the Wagons: You’re able to build up some defenses, the specifics depending on local resources
– Creature Comforts: Lodging counts as Modest instead of Poor for Recover
– Good Hunting: As a Downtime move, gain 4D6 rations
– Curious Visitors: You can Recruit from local inhabitants or travelers
– Placid Environs: +1 Peace for Pass Time
At the Outpost you can…
– Find enough food to sustain you without tracking Rations.
– Bank It by burying or hiding your stash to retrieve later.
– Pass Time at 0 Peace and Poor Conditions, treating settlement events as GM moves, and make Downtime Moves. After each week, everyone should Keep Company once due to the isolation.