So here’s some abilities I cooked up for a hand to hand combat kind of guy.

So here’s some abilities I cooked up for a hand to hand combat kind of guy.

So here’s some abilities I cooked up for a hand to hand combat kind of guy. There were so many had to settle on 6 abilities for one class but you could take anyone of them to multiclass or build your own archtype. Perfect for any martial artist, brawler, monk, mystic, boxer, wrestler, scoundrel or guy/gal who like to punch or kick or get up close in combat. I present my First Draft.

Fistfighters get Evasion as their skill. Choose two special abilities. 1Swipe (when rushing by, you may attempt to take something right out of someone’s hand). 2Vicious (you can strike armored opponents at weak points, dealing full damage and block/deflect weapons with your limbs). 3Lunge (Expose yourself to harm but deal 2x damage). 4 In control (Once a day, turn partial success into full success). 5Streetfighter

(+1 ongoing when your outnumbered, or outgunned). 6Elusive (-1d6 damage when focusing on defense over offense and are unarmed and unarmored)

Just in case, it’s for WOD but could be converted to DW pretty simply.

2 thoughts on “So here’s some abilities I cooked up for a hand to hand combat kind of guy.”

  1. I like allot of these, maybe just not all together. Its allot of fighting and not much other fictional moves.

    But thats just me.

    I’d definitely like to have these as options when making a custome class!

  2. Robert Doe Thanks. There were so many moves I couldn’t delete any of them. It’s highly combat emphasized, but when tailoring to specific settings I would add more flavorful and thematic moves.

Comments are closed.