A simple, viable move? Looking to incorporate quicksand in there also…
Traveling the Bleak Mire
For each day you travel in the fetid Bleak Mire roll + Con. 10+ you travel the mire without issue. On a 7-9 choose 1. On a miss, choose 2.
– You traveled through swamp water and are invaded by leeches. Lose 1 hp until you next Make Camp.
– Parasites. You do not feel well. Take a debility to Con until you Recover.
– Insects, swarm, buzz and annoy. Take a debility to Int until you leave the Bleak Mire.