I’m unclear on how hit points are determined in World of Dungeons. I think it’s supposed to go like this, but I can’t tell for sure based on the rules as written:
* Roll your hit dice. You keep a number of the dice equal to the PC’s level (e.g., a 1st level PC would keep only one die, while a 3rd level PC would keep 3 dice). Presumably, you keep the die or dice with the highest roll(s) since you want to maximize your hit points. At high levels, you may not be discarding any dice since your level exceeds your number of hit dice.
Am I interpreting the rules correctly?
Don’t have a reference at hand, so could you elaborate the rules text a bit?
Anyway, usually you’d just have the number of dice equal to your level, only the new die being rolled when levelling – if there’s a mention of rolling them all, I’d assume it to be “roll your entire HD when levelling up and keep the higher result” or not having a maximum HP, just rolling current with your HD when resting.
But I’m just spitballing here.
On top of that one hit die at level 1 you also roll and add hit dice equal to your Con (which is between 0 and 3):
Attributes: Roll 2d6 for each. On a 6-, the
value is 0. On a 7-9, the value is +1. On a 10 or
11, the value is +2. On a 12, the value is +3.
Here’s the original text:
You have 1 Hit Die (d6) + extra hit dice equal to your CON. Roll all your hit dice and keep a number equal to your level to determine your HP. When you rest and consume a ration/waterskin/wineskin, you may re-roll your HP . If you are attended by a healer, roll an extra hit die.
Derek Jones
Like I suspected, you don’t have a standing maximum hp besides the techical “can’t roll higher”.
Basically (total=1+CON)d6, drop (total-lvl) lowest. Or the other way around, keep (lvl) highest.
Oops, misread a bit, fixed the formula above. Your initial reading seems to be correct.