I’m looking for advice on running con games using Dungeon World. My search skills aren’t turning anything up. I’ve run multiple con games using Castles & Crusades and have a good handle on con games in general. I’m wondering if Dungeon World has quirks that call for a different approach. For example, I’m a strong proponent of using pregens since chargen takes up valuable gaming time. Does that hold true for Dungeon World where chargen is must simpler than a traditional D&D-style game? How do you plan an adventure that fits into a 4 hour time slot when much of it will presumably be improvisational and incorporate player input when asking questions and using the answers?
I’m looking for advice on running con games using Dungeon World.