Something I’ve been looking at lately as I work on my “Old School Magic Items” project for Freebooters on the Frontier.
Originally shared by Maezar
Here’s a nifty visualization of how modifiers, bonuses or penalties affect your chances for success and failure in Dungeon World and other 2d6 PBTA games.
Consider this a public service announcement reminding you to NOT let your OSR gaming instincts anywhere near these games. Look at the differences between any two columns and you’ll see “there’s no such thing as a +1 sword” (because even if you created one, it’s effects on the math are greater than you would expect if your grandad’s d20 game set your expectations.