Had a tense game last night, where at one point one of the party dropped to 0 hp and had to roll last breath. He managed to pull out a 10 though. Death sent his character off on his merry way and the game moved on.
Afterwards he had said that it was a bit disappointing though, because the bargain outcomes for that move are so interesting it was a shame to avoid that entirely. The GM had just followed the rule as written, but all of us felt like it was less impactful than it could have been.
How have other people handled this? Do you try to make this complete success more interesting? Or do you rely on “not dieing” being reward enough.