I like making items that have an upside and a downside. It requires the player to make a choice as to whether or not they’ll use it.
Can I get some feedback on my latest? I’d like my party to find it in the next session or two and want to work out any kinks…
Blood Oath Bow
An ancient bow stained black by what must be centuries of dried blood.
When you use Blood Oath Bow to Volley, roll as normal but treat the result as 10. Then take damage based on the actual roll.
6- 1d10. Do not Mark Experience.
The idea being that you always automatically hit with it, but at a price.
Any thoughts please? Thanks!