Any ideas for reigning in the Mage class? Thinking about offering it to some new players in a new group but the sentiment I get online is that it’s almost too powerful.
I really love the idea of the class (especially the foci/look part), and I know there have been some separate classes made of the different foci archetypes but those seem to play quite differently.
Overwhelming versatility is one of the fears of the class being too strong, and as-written the mage can do pretty much anything except “opposed” magic. Would restricting them to operating within (or at least only close to) aligned elements help with that or be too harsh?
Have there been any mages in your games and how did they function? Did they completely take over the game, or were there cool moments to be had? Maybe offer the class with some caveats about what their magic can do? There are some super cool ideas in here but after reading a bunch about it, a lot of people seem wary! (even the creator! From what I understand he started working on the “foci specific” mages classes as an alternative to the Mage?)