First time posting… hope this goes to the right place.

First time posting… hope this goes to the right place.

First time posting… hope this goes to the right place.

So came across this idea while trying to find a cool concept for a fighter with a forgotten past, but figure it may be a neat GM/story move.

Trigger Move – 6 on Last Breath

Death/Some other God: will offer a chance to be reborn, but you must seek out (Something/Someone). Death requires the things demise. You will certainly parish as well, but will rise once again, in a new form(small price right?)… Any that accompany you, on this task, will come to no harm as the job is completed. This is, only, if they truly believe your explanation, as to your coming back from certain death. And with a new purpose as well. (if and PC is skeptical to your purpose, they will take dmg from ritual.)

If accepted they gain an altered version of “Watch the World Burn”(Immolator 6-10 adv. move).

New mechanics

– GM is in control of its use (to be used to destroy the target thing).

– Not matter the roll, something thing cruel, intelligent and hungry comes out from within the storm. (is it just the Reborn PC? A new story point/front/villain? Or just something to smash, and reveal new PCs)

Thoughts on overall idea and move executions. minor buff while trying to achieve task, as well as a drawback for straying/tampering?

-Thanks.

2 thoughts on “First time posting… hope this goes to the right place.”

  1. The part about others not coming to harm is unclear, and if I’m reading it right I don’t like it. Is the idea that the party wont all get killed if the target is a dangerous and high profile one? It takes away drama, and gives the party a lot of incentive to just go along with what happens.

    I do like the idea of it being a bonus based on them believing the player. It might work better as something like

    Anyone companion who believes and supports your task wholeheartedly gets a +1 to rolls they take on it. But as soon as they hesitate or doubt, their bonus is lost and they question how and why death would send you on this crusade.

  2. The “won’t come to harm” part isn’t ment to be a life threatening one. (So keeping the immolator theme) the harm would be defying danger from raining fire.

    There should be a level of secrecy surrounding the event. So the players can’t just be ‘oh if we have do this, because blah.”

    One basis for wanting to complete this(one would hope), would to aid their fellow pc

    Yeah +1 forward to those that believe.

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