My semi-newbie players’ characters are still carrying a number of magic items with them that they haven’t even identified as such yet.
What would be a good way to nudge my players towards starting to integrate those items in their roleplaying? I was thinking of e.g. using the answer to a “what here is valuable to me?” DR question. But it feels a bit like cheating because even if the item is indeed valuable w.r.t. the situation being studied for the DR move, it is very unlikely to really make much fictional sense: “You are intensely studying the mechanism of the lock on the door. Suddenly you feel the urge to insert in the keyhole that shard of glass you stole from the ogre three sessions ago.”
I have in fact also tried the mundane solution of reminding the players a couple of times “by the way guys, you’re carrying a lot of stuff around you haven’t even properly looked at yet!”, but that seems to not have landed, and if I really start hammering on it, I feel it will become railroading.
So, any good tips for introducing my group’s characters to their own magic items? Or should I just let them be and move on with new stuff?